
Tokyo Revengers Smart Slot is a slot machine where the probability of the first hit, the AT probability, and the payout rate vary significantly depending on the setting. Higher settings have a lighter first-hit, making it easier to enter the AT, which improves the payout performance.
Basic Specifications
Item | Content |
Manufacturer | Sammy |
Type | Sloslo, 6.5th Generation, AT Machine |
Net increase | Approximately 3.2 coins/G or 8.0 coins/G |
Base rate | Approximately 32G/50 coins |
Specifications by Setting
Setting | First Hit Probability | AT First Hit Probability | Payout Rate |
1 | 1/282.4 | 1/482.2 | 97.8% |
2 | 1/279.5 | 1/474.7 | 98.8% |
3 | 1/272.2 | 1/456.9 | 101.4% |
4 | 1/255.8 | 1/414.0 | 106.3% |
5 | 1/249.1 | 1/393.8 | 111.2% |
6 | 1/240.1 | 1/373.1 | 114.9% |
Spec Commentary: Key Points for Setting Discrimination
Sloslo Tokyo Revengers is a machine where higher settings are favored with better first-hit and AT probabilities, making it easier to consistently gain a payout.
- First Hit and AT Probability: The characteristic of Setting 1 is that both the first-hit probability at 1/282.4 and the AT probability at 1/482.2 are significantly heavier compared to high settings. In contrast, Setting 6 has a much lighter first hit at 1/240.1 and AT at 1/373.1, which provides more stability.
- Payout Rate: Setting 1 has a payout rate of 97.8%, which is a low value that will likely result in a negative balance if played all day. From Setting 3, the payout rate exceeds 100% at 101.4%, which is the line where a stable positive balance can be expected. Setting 6 has a very high payout rate of 114.9%, and in addition to a lighter AT, it is presumed to have a higher chance of entering the higher-level AT, “Toman BURST LOOP.”
Game Flow
During normal play, a lottery is held based on two types of values: “cycle points” and “number of games.”
- Cycle Lottery: At least 1 point is acquired per game. Upon reaching a specified number of points (up to 500pt), the game transitions to “Kessen Zenya” (pre-rush) where the first hit is decided by lottery. The maximum number of points for the first cycle is 200pt, and it changes with the mode in the second cycle and beyond. The cycle ceiling is a maximum of 6 cycles.
- Game Count Ceiling: After playing a maximum of 1190G + alpha between ATs, a lottery for the AT is held (this is shortened to a maximum of 900G + alpha after a setting change).
- CZ (Chance Zone): Two types of CZs triggered by rare roles are installed: “MIDNIGHT MODE” and “Kizaki Inbou.” The expectation is high, with a probability of about 50% or 75%, and a success will lead to a bonus or AT.
- First Hit: The first hit is one of two types: “Toman CHANCE” (pseudo-bonus) and “Toman RUSH” (AT). Toman CHANCE is an opportunity to enter an AT. If the AT is not won, the game returns to normal play. If you go through Toman CHANCE 4 consecutive times, the AT is confirmed on the 5th first hit.
AT “Toman RUSH”
- Net Increase: Approximately 3.2 coins/G
- Management Method: Coin difference management type
- Gameplay: The goal is to add to the coin difference with rare roles and continue the AT. Upon reaching a specified number of points, the game transitions to “Isshokusokuhatsu” (CZ). “Isshokusokuhatsu” has a victory expectation of about 40%, and a victory leads to “Toman ATTACK.”
- Toman ATTACK: This is a reward acquisition zone. Rewards corresponding to the panel that the “Manji” symbol stops at are acquired. Rewards include additional coin difference and a chance to enter the higher-level AT.
Higher-Level AT “Toman BURST LOOP”
- Net Increase: Approximately 8.0 coins/G
- Continuation Rate: Loops at a rate of approximately 80%
- Features: When entering the higher-level AT or continuing, there is a possibility of entering the ultimate special zone, “Kuroi Shoudou.” When entering “Kuroi Shoudou,” the expected number of coins is over 3,000, which boasts powerful payout performance.
Setting Indication Elements
- Ending Screen: The screen displayed after the AT ends or after the ending may show a setting indication.
- Sub-LCD Mini Characters: When touching the sub-LCD after Toman CHANCE or AT ends, characters and their lines will appear, indicating the mode and setting.
This machine is a classic-spec sloslo where the key is to get from the first hit to the AT and then to the higher-level AT. The higher-level AT with a net increase of approximately 8.0 coins and the special zone “Kuroi Shoudou” with an expected number of coins over 3,000 are especially big attractions.